3D Animator with 8+ years of experience in AAA video game and feature film production. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work. Trained mocap actor. Background spans games and cinematics across multiple production pipelines.
Working with SEGA on a confidential AAA title (large-scale character). Mocap retargeting, cleanup and hand-keyed polishing; authoring new gameplay animations from mocap and from scratch; iterating with the client through SyncSketch and weekly reviews. Pipeline: Maya, Perforce, SyncSketch.
Full-time animator on Blades of Fire (PS5, Xbox, PC). Mocap retargeting and hand-key animation; in-house mocap actor for combat and character captures. AAA production pipeline.
Promoted from Senior to Lead 3D Animator. Motion capture cleanup, character rigging, keyframe animation, creation of game animations (emotes). Animation team organisation and supervision as Lead.
Animator on the videogame Star Trek Prodigy: Supernova.
Hand-key animation contributions for Suicide Squad: Kill the Justice League.
Character animation for Netflix series: Barbarians, Cursed, Angel of Darkness.
Feature film and commercial animation.
Main character animation for PS4 videogame Inglorious.